Brindol

Brindol.jpgol
1. City Gates

2. The Stone Wyvern (Tavern)

3. Axenhaft Security (Guard Service)

4. Shank's Shivs (Weapon Shop)

5. Brindol Market - has a statue of a dwarven female outside.

6. Thirsty Zombie (Tavern)

7. Red Magic and Sundries (Magic Shop) - has a statue of a halfling wizard outside.

8. College of Ioun

9. The Craven Raven (Tavern)

10. Velorian's Playhouse (brothel)

11. Brindol Academy

12. The Laughing Manticore (Tavern)

13. Kaal Manor (Noble Estate)

14. Church of Bahamut - has a statue of a dragonborn paladin in front of it.

15. Brindol Gentleman’s Club

16. The Hall of Great Valor

17. Cathedral of Pelor - has a statue of a warforged warlord in front of it, blocking the entrance from view of the street.

18. Jarmaan Keep

19. Haskin Mansion (Noble Estate)

20. Brindol Cemetery

21. Temple of Erathis

22. Moondust Temple

23. Staghunter Outfitters - has a statue of an elven ranger in front of it.

24. Gavriel Arms and Smithy

25. Alchemy by Adronsius

26. Oakheart Inn

Info
First visited in the 3rd edition adventure Red Hand of Doom, Brindol has a smaller population than it did before the events of that adventure. But the last decade has brought mild prosperity to the region, with only bandits disturbing the peace. Brindol itself lies in the heart of the Vale.

Population: 6,700; another 1,000 live within a five-mile radius of the town itself. The people of Brindol are mostly humans, half-elves, and dwarves. The town’s population swells by several hundred whenever some connected halfling clans known as "the river people" are in town.

Government: A town has a council, two-thirds of whom are hereditary landlords and the remainder of whom are guildmasters from the city’s important trade guilds. Lord Warden Harrik Orenna is the public face of the council and commander of the city militia.

Defense: The city has 200 soldiers under arms at all times, with about one-quarter on duty at any given time. In times of crisis, the Lord Warden has access to another 200 well-equipped but poorly trained soldiers by calling up the militia.

Inns: Chatrenn and Sons; The Red Door; Avandrian Hostel; The Silk and Spoon; Oakheart Inn.

Taverns: Ilya’s Cardhouse; The Marooned Schooner; Cleftie’s; Brindol Gentleman’s Club; the Blue Parrot; the Antler and Thistle.

Major Guilds: Prospectors; Blacksmiths and Smelters; Teamsters and Farriers; Weavers; River Bargemen (halfling controlled).

Supplies: Alchemy by Adronsius; Gavriel Arms and Smithy; Staghunter Outfitters; Alpenglow Trading House.

Temples: Temple of Erathis; College of Ioun; Shrine of the Sun (Pelor); Moondust Temple (Sehanine); Shrine of Bahamut (no permanent clergy); Shrine of the Open Door (Avandra).

History
Brindol stands in the annals of history as having been the town that stopped The Red Hand's advance forty years ago.